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- on mouseDown
- global time, rate, movie, commence
- if the castNum of sprite 5 = movie then
- set time to the movieTime of sprite 5
- end if
- set the castNum of sprite 5 to movie
- if soundBusy(1) then
- puppetSound(0)
- end if
- set commence to 1
- updateStage()
- set the movieTime of sprite 5 to time
- end
-